• Home
  • Reviews
  • Archive
  • Community
  • Login/Register
  • Search
Warp2Search
  1. Home
  2. Archive
  3. June 2005
  4. Categories
  5. Consoles
  6. Xbox 360 Interview with Richard Huddy
Consoles

Xbox 360 Interview with Richard Huddy

Published 2005-06-18 20:14 by Newsfactory

  • News
First of all we have 48 unified shaders all running in parallel. That gives us roughly three times the graphics power of existing high end PC hardware. In this context 48 is a huge number! The original Xbox had just one vertex shader and four pixel shader pipes.

GameStar

Update for Windows XP (KB900930)

Codec 7.8k

  1. Home
  2. Archive
  3. June 2005
  4. Categories
  5. Consoles
  6. Xbox 360 Interview with Richard Huddy

Latest News

  • Software

    Visual Studio Code 1.127 With GA Browser Tools, Agent UI Overhaul, and Terminal Sandboxing released
    2026-07-01 10:15 by Xaren Lysander Valtor
  • Software

    Monkey's Audio 13.17 released
    2026-07-01 09:54 by Xaren Lysander Valtor
  • Software

    COSMIC Epoch 1.2.0 Lands with Rust-Native Desktop Polish, AVIF Support, and Wayland Fixes
    2026-07-01 06:50 by Xaren Lysander Valtor
  • Software

    OCCT 17.0.1 released
    2026-07-01 06:36 by Xaren Lysander Valtor
  • Software

    Roboform 9.9.7.5 released
    2026-07-01 06:36 by Zhrak Tib Kaex

Advertisement

Imprint Terms of Service Privacy Policy RSS ATOM

Copyright ©2001-2026 Warp2Search.net
Powered By Contentteller® CMS System