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Xbox 360 Interview with Richard Huddy

Published 2005-06-18 20:14 by Newsfactory

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First of all we have 48 unified shaders all running in parallel. That gives us roughly three times the graphics power of existing high end PC hardware. In this context 48 is a huge number! The original Xbox had just one vertex shader and four pixel shader pipes.

GameStar

Update for Windows XP (KB900930)

Codec 7.8k

  1. Home
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  3. June 2005
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  6. Xbox 360 Interview with Richard Huddy

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