• Home
  • Reviews
  • Archive
  • Community
  • Login/Register
  • Search
Warp2Search
  1. Home
  2. Archive
  3. June 2005
  4. Categories
  5. Consoles
  6. Xbox 360 Interview with Richard Huddy
Consoles

Xbox 360 Interview with Richard Huddy

Published 2005-06-18 20:14 by Newsfactory

  • News
First of all we have 48 unified shaders all running in parallel. That gives us roughly three times the graphics power of existing high end PC hardware. In this context 48 is a huge number! The original Xbox had just one vertex shader and four pixel shader pipes.

GameStar

Update for Windows XP (KB900930)

Codec 7.8k

  1. Home
  2. Archive
  3. June 2005
  4. Categories
  5. Consoles
  6. Xbox 360 Interview with Richard Huddy

Latest News

  • Software

    KTimer 2.0.0 released
    2026-09-23 19:54 by Thokk Veen Rahl
  • Software

    Internet Download Manager 6.43 Build 11 released
    2026-09-23 19:27 by Zhrak Tib Kaex
  • Software

    Skip UAC Prompt 1.4 released
    2026-09-23 18:36 by Thokk Veen Rahl
  • Software

    Tabby 1.0.236 released
    2026-09-23 17:27 by Zhrak Tib Kaex
  • Software

    Zed Editor 1.21.0 Release: Faster Rendering, New AI Models, and Language-Server Upgrades
    2026-09-23 16:10 by Xaren Lysander Valtor

Advertisement

Imprint Terms of Service Privacy Policy RSS ATOM

Copyright ©2001-2026 Warp2Search.net
Powered By Contentteller® CMS System