• Home
  • Reviews
  • Archive
  • Community
  • Login/Register
  • Search
Warp2Search
  1. Home
  2. Archive
  3. June 2005
  4. Categories
  5. Consoles
  6. Xbox 360 Interview with Richard Huddy
Consoles

Xbox 360 Interview with Richard Huddy

Published 2005-06-18 20:14 by Newsfactory

  • News
First of all we have 48 unified shaders all running in parallel. That gives us roughly three times the graphics power of existing high end PC hardware. In this context 48 is a huge number! The original Xbox had just one vertex shader and four pixel shader pipes.

GameStar

Update for Windows XP (KB900930)

Codec 7.8k

  1. Home
  2. Archive
  3. June 2005
  4. Categories
  5. Consoles
  6. Xbox 360 Interview with Richard Huddy

Latest News

  • Software

    StartCleaner 2.0.3 released
    2026-10-28 21:00 by Thokk Veen Rahl
  • Microsoft

    Microsoft Ships October 2026 Windows 11 Preview Updates for 26H1, 26H2, and 25H2
    2026-10-28 20:25 by Xaren Lysander Valtor
  • Software

    Node.js 26.13.0 Lithium Reaches LTS, Support Through April 2029
    2026-10-28 19:50 by Xaren Lysander Valtor
  • Software

    BlueOnyx Updates Install Media for 5210R, 5211R and 5212R After php2shell and PwnEscape Security Fixes
    2026-10-28 19:35 by Xaren Lysander Valtor
  • Software

    Visual Studio Code 1.144 Ships: Microsoft Turns Editor Into an AI Agent Command Center
    2026-10-28 19:20 by Xaren Lysander Valtor

Advertisement

Imprint Terms of Service Privacy Policy RSS ATOM

Copyright ©2001-2026 Warp2Search.net
Powered By Contentteller® CMS System