• Home
  • Reviews
  • Archive
  • Community
  • Login/Register
  • Search
Warp2Search
  1. Home
  2. Archive
  3. June 2005
  4. Categories
  5. Consoles
  6. Xbox 360 Interview with Richard Huddy
Consoles

Xbox 360 Interview with Richard Huddy

Published 2005-06-18 20:14 by Newsfactory

  • News
First of all we have 48 unified shaders all running in parallel. That gives us roughly three times the graphics power of existing high end PC hardware. In this context 48 is a huge number! The original Xbox had just one vertex shader and four pixel shader pipes.

GameStar

Update for Windows XP (KB900930)

Codec 7.8k

  1. Home
  2. Archive
  3. June 2005
  4. Categories
  5. Consoles
  6. Xbox 360 Interview with Richard Huddy

Latest News

  • Software

    WinBoat 0.9 Alpha released
    2025-11-14 08:40 by Xaren Lysander Valtor
  • Software

    Turn Off the Lights for Chrome, Firefox, and Edge 4.6 released
    2025-11-14 08:27 by Xaren Lysander Valtor
  • Linux

    KDE neon 20251113 released
    2025-11-14 08:20 by Xaren Lysander Valtor
  • Software

    SecretDNS 3.8.1 released
    2025-11-14 08:09 by Xaren Lysander Valtor
  • Reviews

    Gigabyte B850 AORUS STEALTH ICE Motherboard Review and more
    2025-11-14 07:40 by Xaren Lysander Valtor

Advertisement

Imprint Terms of Service Privacy Policy RSS ATOM

Copyright ©2001-2025 Warp2Search.net
Powered By Contentteller® CMS System