• Home
  • Reviews
  • Archive
  • Community
  • Login/Register
  • Search
Warp2Search
  1. Home
  2. Archive
  3. June 2005
  4. Categories
  5. Consoles
  6. Xbox 360 Interview with Richard Huddy
Consoles

Xbox 360 Interview with Richard Huddy

Published 2005-06-18 20:14 by Newsfactory

  • News
First of all we have 48 unified shaders all running in parallel. That gives us roughly three times the graphics power of existing high end PC hardware. In this context 48 is a huge number! The original Xbox had just one vertex shader and four pixel shader pipes.

GameStar

Update for Windows XP (KB900930)

Codec 7.8k

  1. Home
  2. Archive
  3. June 2005
  4. Categories
  5. Consoles
  6. Xbox 360 Interview with Richard Huddy

Latest News

  • Reviews

    KTC H27E6 27-inch 320 Hz QHD gaming monitor review and more
    2026-01-19 07:00 by Xaren Lysander Valtor
  • Linux

    Bazaar 0.7.5 released
    2026-01-19 06:45 by Xaren Lysander Valtor
  • Software

    SecretDNS 3.8.4 released
    2026-01-19 02:27 by Kalyx Tib Veenor
  • Software

    Vim 9.1.2094 released
    2026-01-19 02:18 by Kalyx Tib Veenor
  • Software

    DBeaver 25.3.3 released
    2026-01-19 00:18 by Kalyx Tib Veenor

Advertisement

Imprint Terms of Service Privacy Policy RSS ATOM

Copyright ©2001-2026 Warp2Search.net
Powered By Contentteller® CMS System