• Home
  • Reviews
  • Archive
  • Community
  • Login/Register
  • Search
Warp2Search
  1. Home
  2. Archive
  3. June 2005
  4. Categories
  5. Consoles
  6. Xbox 360 Interview with Richard Huddy
Consoles

Xbox 360 Interview with Richard Huddy

Published 2005-06-18 20:14 by Newsfactory

  • News
First of all we have 48 unified shaders all running in parallel. That gives us roughly three times the graphics power of existing high end PC hardware. In this context 48 is a huge number! The original Xbox had just one vertex shader and four pixel shader pipes.

GameStar

Update for Windows XP (KB900930)

Codec 7.8k

  1. Home
  2. Archive
  3. June 2005
  4. Categories
  5. Consoles
  6. Xbox 360 Interview with Richard Huddy

Latest News

  • Microsoft

    Microsoft PowerToys Preview v0.101.2241.0 Released with Mouse Highlighter and Localization Fixes
    2026-08-12 14:15 by Xaren Lysander Valtor
  • Software

    Dual Key Remap 0.12 released
    2026-08-12 13:18 by Thokk Veen Rahl
  • Software

    Vivaldi 8.1.4087.64 released
    2026-08-12 13:09 by Kalyx Tib Veenor
  • Software

    F-Secure Uninstallation Tool 20.0.10 released
    2026-08-12 13:09 by Zhrak Tib Kaex
  • Software

    PyCharm 2026.2.1.0 released
    2026-08-12 13:09 by Kalyx Tib Veenor

Advertisement

Imprint Terms of Service Privacy Policy RSS ATOM

Copyright ©2001-2026 Warp2Search.net
Powered By Contentteller® CMS System