• Home
  • Reviews
  • Archive
  • Community
  • Login/Register
  • Search
Warp2Search
  1. Home
  2. Archive
  3. June 2005
  4. Categories
  5. Consoles
  6. Xbox 360 Interview with Richard Huddy
Consoles

Xbox 360 Interview with Richard Huddy

Published 2005-06-18 20:14 by Newsfactory

  • News
First of all we have 48 unified shaders all running in parallel. That gives us roughly three times the graphics power of existing high end PC hardware. In this context 48 is a huge number! The original Xbox had just one vertex shader and four pixel shader pipes.

GameStar

Update for Windows XP (KB900930)

Codec 7.8k

  1. Home
  2. Archive
  3. June 2005
  4. Categories
  5. Consoles
  6. Xbox 360 Interview with Richard Huddy

Latest News

  • Software

    Fish 4.8.0 Released: Fluent Translations, cd Symlink Flags, and Legacy Cleanup
    2026-06-24 11:15 by Xaren Lysander Valtor
  • Software

    Steam Inventory Helper 2.10.6 released
    2026-06-24 11:00 by Xaren Lysander Valtor
  • Software

    MSI Dragon Center 2.0.156.0 released
    2026-06-24 11:00 by Zhrak Tib Kaex
  • Software

    DriverHub 2.1.5 released
    2026-06-24 11:00 by Zhrak Tib Kaex
  • Microsoft

    PowerToys v0.100.1 Released with Quick Stability Fixes
    2026-06-24 10:50 by Xaren Lysander Valtor

Advertisement

Imprint Terms of Service Privacy Policy RSS ATOM

Copyright ©2001-2026 Warp2Search.net
Powered By Contentteller® CMS System