3DCenter have posted an in-depth look at what benefits pixelshader 3.0 Chip have today? Here's a snip.
Contrary to nVidia, ATi has resolved as regards their new flagship, the R420 to do without a pixelshader 3.0. The effects of this decision are naturally limited predictable. As it will take some time until the official presentation of both adversaries, we want to bridge the time until the launches take place with a little mental tug and war on the effects of the technical (not featurewise) differences between pixelshader 2.0 and 3.0. As it is the case with every mental survey, things can finally turn out to be completely different as you thought. Therefore you should make no purchase decision blindfolded on the ground of such technical analyses, as best they could be suplementary to the taken tests with available hardware.
What's the use of a pixelshader 3.0 Chip today?
Contrary to nVidia, ATi has resolved as regards their new flagship, the R420 to do without a pixelshader 3.0. The effects of this decision are naturally limited predictable. As it will take some time until the official presentation of both adversaries, we want to bridge the time until the launches take place with a little mental tug and war on the effects of the technical (not featurewise) differences between pixelshader 2.0 and 3.0. As it is the case with every mental survey, things can finally turn out to be completely different as you thought. Therefore you should make no purchase decision blindfolded on the ground of such technical analyses, as best they could be suplementary to the taken tests with available hardware.
What's the use of a pixelshader 3.0 Chip today?