VKD3D-Proton 2.12 released
An updated version of VKD3D-Proton, which is a fork of VKD3D and aims to integrate the entire Direct3D 12 API on top of Vulkan, is now available for download. Along with support for NVIDIA Reflex through VK_NV_low_latency2, the update also includes support for the D3D12 render pass API, ID3D12DeviceRemovedExtendedDataSettings stubs, VK_EXT_device_fault, VK_EXT_swapchain_maintenance1, and fallback for compute shader derivatives on NVIDIA Pascal and older GPUs. Furthermore, it eliminates the black screen that occurs in Atlas Fallen, disables the alpha-to-coverage feature, and corrects format feature reports for DXGI_FORMAT_UNKNOWN.
VKD3D-Proton 2.12 released
A new software update is available: VKD3D-Proton 2.12 released