vkd3d 1.15 released
The vkd3d team has announced the release of version 1.15 of their vkd3d Direct3D to Vulkan translation library. This update features enhancements including more comprehensive support for tessellation shaders in the HLSL compiler, refined function overload resolution in the HLSL compiler, and various bug fixes.The latest interfaces feature vkd3d_queue_signal_on_cpu(), enabling a Direct3D 12 fence to be signaled once all prior tasks on a Direct3D 12 command queue have been submitted to the associated Vulkan queue. The libvkd3d-shader has been enhanced to support 'InputPatch' and 'OutputPatch' tessellation shader objects, facilitate the unrolling of loops with conditional jumps, and improve function overload resolution. The parser is capable of continuing its operation in a greater variety of error scenarios, enabling the reporting of multiple issues in the input within a single compilation attempt.
vkd3d 1.15 released
A new software update is available: vkd3d 1.15 released