The guys at AnandTech were the first to introduce the Unreal Performance Test (We have a short interview with Epic's Mark Rein here.) and they now received a special Unreal Tournament 2003 build for their GPU Shootout. We tested at five resolutions, each under two different detail settings. We chose the highest detail setting offered by the game, with everything set to the maximum level to provide the best possible image quality. We also chose a medium detail setting, which turned off detailed textures, turned on 16-bit color, lowered the texture detail and turned off deco layers. The reason for the medium detail setting was to compare those cards that weren't playable at the higher settings.
The Contestants: ATI Radeon 7500 (64MB) ATI Radeon 8500 (128MB) ATI Radeon 8500 (64MB) ATI Radeon 8500LE (128MB) Matrox Parhelia (128MB) NVIDIA GeForce2 MX 200 (32MB) NVIDIA GeForce2 MX 400 (32MB) NVIDIA GeForce2 Pro (64MB) NVIDIA GeForce2 Ultra (64MB) NVIDIA GeForce3 (64MB) NVIDIA GeForce3 Ti 200 (64MB) NVIDIA GeForce3 Ti 500 (64MB) NVIDIA GeForce4 MX 440 (64MB) NVIDIA GeForce4 MX 460 (64MB) NVIDIA GeForce4 Ti 4200 (128MB), NVIDIA GeForce4 Ti 4200 (64MB) NVIDIA GeForce4 Ti 4400 (128MB) NVIDIA GeForce4 Ti 4600 (128MB) ST Micro Kyro II (64MB) Check it out here