Craig Lafferty, Assiciate Producer at Legend Entertainment, has posted a detailed changelog of the upcoming patch for Unreal 2. The list is long and detailed, however Mr. Lafferty was not able to present an ETA on the patch. The log file also states what additions have been made to the readme.txt. A bit too devoted if you ask me, but hey. Click on read more for the changelog and the discussion link.
Unreal2 2001 Patch - Changes
Crash Fixes
? Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes.
? Fixed VerifyImport crash (occurred when level changed after game settings modified).
? Fix for IKey assertion (crash) due to ?special? keys on some keyboards (e.g. internet enabled keyboards).
? Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example).
? Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's).
? Possible fix for DirectMusic-related ?GetEventTool? crashes.
? Fixed bug report system sometimes crashing or silently failing due to long URLs.
Performance
? 10% improvement in golem mesh rendering performance.
? Fixed unnecessary particle lighting overhead problem.
? For performance reasons, most carcasses are cleaned up more quickly now.
? For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds.
? M08B: improved performance by making sure generator rotating movers only rotate when they are visible.
? MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear.
? M12: fixed particle overhead.
? Added new code/changes to limit overhead due to ragdoll deaths (see ?Advanced Tips for Improving Performance? in the readme for details).
Misc Fixes
? Sound fixes. Should reduce occurrences of sound ?stuttering? that some people have had due to sound overload / thrashing.
? Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [U2Pawn] section).
? M08B: lowered carcasses, blood to floor.
? M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered.
? Fixed damage warnings (accessed nones) along with fix for damage effects
(blood) being spawned so far inside character's mesh that it doesn't show up
(currently only affects mukhoggs).
? Sunlight fix (flickering in waterfront and potentially other places).
? MM_Waterfront: fall out of world fix.
? M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron.
? Display gamma/brightness/contrast values when changed via F10/F11/F12 keys.
? Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger).
? Fix for ?Joe?s? script breaking in M10_Avalon in some cases.
? Fixed changing actor detail level in-game could result in invisible NPCs (in TutA).
? Made key bindings delete button more obvious (click on this to delete key bindings).
? Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches.
? Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal 2 umods to work. We?re working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2Help.
? Increased crawling spider damage by 3x.
? Fixed rammers not attacking properly.
Misc Changes
? Added carcass cleanup particle effect.
? Added support for modifying player movement speed via unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [U2GameInfo] section.
? M08B: fixed trigger that player could avoid.
? Added 70 and 72 Hz to refresh rates options.
? Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, OffsetY properties in the [UI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and
OffsetX=0.333 for three screen support.
? Added ?mouse over? context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance issues.
AI
? Mod authors can once again enable script warnings / errors by setting
bDisableErrorMessages=false (by default all script warnings / errors are
silent). These were completely disabled for RC7 with the intent of
re-enabling these for the patch. Note that you have to enable the Component=Console.MessageArea line in UIScriptsUI.ui (remove the ?;?) to see debug messages in-game.
Editor
? Fix for not being able to paint on terrain in editor.
? Fix for terrain build crash if no terrain map in level.
? Fixed editor "first run" (UnrealEd.ini added to system folder).
? Fixed WBrowserStaticMesh::UpdateMenu crash.
? Fixed crash if you clicked on delete in the decolayer terrain
tool, without a decolayer actually being selected.
Testing / Stats
? Improved in-game profiling support / logging.
? Improved in-game stats. Added ?stat lock?.
Other
? Added Mike Lambert to in-game credits. INA Community
Crash Fixes
? Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes.
? Fixed VerifyImport crash (occurred when level changed after game settings modified).
? Fix for IKey assertion (crash) due to ?special? keys on some keyboards (e.g. internet enabled keyboards).
? Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example).
? Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's).
? Possible fix for DirectMusic-related ?GetEventTool? crashes.
? Fixed bug report system sometimes crashing or silently failing due to long URLs.
Performance
? 10% improvement in golem mesh rendering performance.
? Fixed unnecessary particle lighting overhead problem.
? For performance reasons, most carcasses are cleaned up more quickly now.
? For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds.
? M08B: improved performance by making sure generator rotating movers only rotate when they are visible.
? MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear.
? M12: fixed particle overhead.
? Added new code/changes to limit overhead due to ragdoll deaths (see ?Advanced Tips for Improving Performance? in the readme for details).
Misc Fixes
? Sound fixes. Should reduce occurrences of sound ?stuttering? that some people have had due to sound overload / thrashing.
? Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [U2Pawn] section).
? M08B: lowered carcasses, blood to floor.
? M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered.
? Fixed damage warnings (accessed nones) along with fix for damage effects
(blood) being spawned so far inside character's mesh that it doesn't show up
(currently only affects mukhoggs).
? Sunlight fix (flickering in waterfront and potentially other places).
? MM_Waterfront: fall out of world fix.
? M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron.
? Display gamma/brightness/contrast values when changed via F10/F11/F12 keys.
? Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger).
? Fix for ?Joe?s? script breaking in M10_Avalon in some cases.
? Fixed changing actor detail level in-game could result in invisible NPCs (in TutA).
? Made key bindings delete button more obvious (click on this to delete key bindings).
? Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches.
? Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal 2 umods to work. We?re working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2Help.
? Increased crawling spider damage by 3x.
? Fixed rammers not attacking properly.
Misc Changes
? Added carcass cleanup particle effect.
? Added support for modifying player movement speed via unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [U2GameInfo] section.
? M08B: fixed trigger that player could avoid.
? Added 70 and 72 Hz to refresh rates options.
? Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, OffsetY properties in the [UI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and
OffsetX=0.333 for three screen support.
? Added ?mouse over? context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance issues.
AI
? Mod authors can once again enable script warnings / errors by setting
bDisableErrorMessages=false (by default all script warnings / errors are
silent). These were completely disabled for RC7 with the intent of
re-enabling these for the patch. Note that you have to enable the Component=Console.MessageArea line in UIScriptsUI.ui (remove the ?;?) to see debug messages in-game.
Editor
? Fix for not being able to paint on terrain in editor.
? Fix for terrain build crash if no terrain map in level.
? Fixed editor "first run" (UnrealEd.ini added to system folder).
? Fixed WBrowserStaticMesh::UpdateMenu crash.
? Fixed crash if you clicked on delete in the decolayer terrain
tool, without a decolayer actually being selected.
Testing / Stats
? Improved in-game profiling support / logging.
? Improved in-game stats. Added ?stat lock?.
Other
? Added Mike Lambert to in-game credits. INA Community