Every few years, in the face of poor harvests, pestilence, or mysterious disappearances, the villagers in this remote country must make a sacrifice to restore balance and prevent the destruction of their society.
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Every few years, in the face of poor harvests, pestilence, or mysterious disappearances, the villagers in this remote country must make a sacrifice to restore balance and prevent the destruction of their society.
The entity to which they make this offering has been called many things: monster, demon, or beast. The villagers do not know the true name or origins of the beast, nor do they care to. They know enough: if allowed to slake its thirst for the blood of the innocents, it will spare them and perhaps even favor them with a bountiful harvest in the fall.
The children to be sacrificed are left deep in the woods, or sometimes on an island nearby. Sometimes they are drugged, sometimes they are bound, sometimes they simply accept their grim fate.
An elder of the village draws a symbol in the dirt and chants strange words into the night sky. Once finished, the elder departs quickly, lest the beast devour him or her along with its quarry.
The beast hunts the child sacrifices.
Sometimes it glides silently through the air; sometimes it sprints along the ground like an animal.
No child left to the monster in this way has ever returned to the village.
This year, you are among those to be sacrificed.
You don't know if this monster can be hurt, let alone killed. You're sure that if you run far enough and fast enough that you can survive the night without being caught and devoured.
The standalone executable is buggy so you might prefer to play online here.
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