Thanks to Wunderchu in our forums for the heads up that 1UP have post the 4 page article from last month's Computer Gaming World Mag, which looks at Unreal Tournament 2007! Here's a snip.
I'm looking at a level from the next Unreal Tournament game, and it's not pretty. In a darkened conference room at Epic Games' North Carolina offices, lead designer Steve Polge, lead level designer Jim Brown, and producer Jeff Morris are walking me through a level that appears to be made of the equivalent of digital cement blocks -- and gently explaining to me why this is a good thing. The programming is ahead of the art right now, which is kind of intentional," Steve calmly notes. "We really wanted to focus on gameplay before art." I can see why this statement makes sense, but it doesn't do much to erase the look on my face as I watch Jeff maneuver through a bunch of blocks masquerading as a level from the next iteration of one of the biggest multiplayer shooters ever. I realize that I'm looking stunned and try to lighten the mood.
The Next Unreal Tournament
I'm looking at a level from the next Unreal Tournament game, and it's not pretty. In a darkened conference room at Epic Games' North Carolina offices, lead designer Steve Polge, lead level designer Jim Brown, and producer Jeff Morris are walking me through a level that appears to be made of the equivalent of digital cement blocks -- and gently explaining to me why this is a good thing. The programming is ahead of the art right now, which is kind of intentional," Steve calmly notes. "We really wanted to focus on gameplay before art." I can see why this statement makes sense, but it doesn't do much to erase the look on my face as I watch Jeff maneuver through a bunch of blocks masquerading as a level from the next iteration of one of the biggest multiplayer shooters ever. I realize that I'm looking stunned and try to lighten the mood.
The Next Unreal Tournament