Speed Dreams is a 3d cross-platform, open-source motorsport simulation and racing game.
Speed Dreams is a 3d cross-platform, open-source motorsport simulation and racing game.
Speed Dreams is a fork of the open racing car simulator Torcs aiming to implement exciting new features, cars, tracks, and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism.
Speed Dreams Features:
visually reworked menus by Brian Gavin, Eckhard M. Jäger, Andrew Sumner, and Jean-Philippe Meuret,
three amazing fine-tuned and balanced new car sets by Andrew Sumner, and Haruna Say - Super Cars, 36 GP and LS-GT1,
an updated TRB1 car set (well balanced, more realistic behavior),
three exciting new tracks and many visually improved ones,
smashing liveries for all these cars, by Eckhard M. Jaeger and Haruna Say,
two new TRB first-class robots for the Supercars, 36 GP and TRB1 car sets:
USR by Andrew Sumner and Simplix by Wolf-Dieter Beelitz (at last real AI opponents !),
animated driver by Andrew Sumner on 36GP cars, 3D wheels for all cars by Eric Espie,
two new leader-board modes by Gabor Kmetyko, smoke on spinning tires by Andrew Sumner,
brand new gauges by Eckhard M. Jaeger, and many many other minor visual improvements,
experimental Simu V3 physics engine by Christos Dimitrakakis,
many menu improvements (support for grid shifting, optimized track select load time,
category filter when selecting the driver, more)
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