Raven Software has released the promised patch for Soldier of Fortune II: Double Helix, upgrading their recent mercenary first-person shooter to version 1.01. This release offers four new multiplayer maps, the Demolition game mode, the new MP5SD weapon, and numerous improvements and fixes for both the single- and multiplayer sides of the game. A new dedicated Linux server has been released as well, like for version 1.01.
These are the changes/improvements included in this patch:
Single Player:
- Fixed rotating brushes to load/save properly.
- Fixed several NPC animation issues where the AI would become stuck reloading, firing while leaning, or picking up weapons.
- Fixed kam3 navpoint bug.
- Fix for player dying for no apparent reason in shop6.
- Fix for col8 occasionally not ending.
- Allow editing and saving of navpoints so Modders can make SP levels.
- 3-button mouse w/o mousewheel will now work.
- NPCs have a difficult time seeing you when you are crouched or prone in tall grass. They will still, however, investigate the nearby area the player was last seen.
- Stun grenades have a greater affect on NPCs.
- Moving while crouching being regarded as running is now fixed
- Fixed crash in menus when background image wasn't found.
- Timegraph and mousemove graph now display blue and green lines on a black background rather than black on a black background
- Added new video card cfgs.
Multiplayer:
- Demolition gametype added.
- MP5SD weapon added.
- 4 new maps added.
- Fix for demo playback.
- RMG fixes for reliable connectivity to Linux dedicated servers.
- Small leaning bug fixed.
- MODs menu added to main screen to show list of installed MODs.
- Fix for time display in game logs.
- Exploit to get around limited enemy following was fixed.
- Buffer overrun fixed for team say in certain cubes on the raven map.
- Player will no longer slow down when walking through a puddle.
- When playing a demo back the objectives screen no longer pops up.
- "Use" key bind added for demolition gametype.
- "Drop item" key bind added to allow people to drop the flag, briefcase, or bomb.
- Should no longer be dropped off a server with "invalid pk3" message on map changes.
- Added "logfilename" server cvar to allow admins to specify the name of the qconsole.log file.
- Added "g_roundjointime" server cvar to allow the amount of time someone can join a round in progress in inf or dem.
- Added "g_suddenDeath" server cvar to allow control of whether a match should end if tied.
- Added "banip", "banclient", "banremoveip", and "banlist" server commands. New ban system allows up to 4096 bans and stores the bans in the file sof2mp.ban by default.
- Fire damage caused by walking through a fire grenade does not cause TK damage (initial blast does though).
- Gametype modders can now base their mod off another to use its entities and spawns.
- Server?s status request no longer shows the score of the client when someone is spectating them.
- Server?s status request now reports the team scores.
- Server?s status request now contains each client?s current team.
- Fire grenades don?t slow you down as much when you run through them.
- Death messages no longer disappear after a map change.
- Grenades that fall after being killed trying to throw one no longer cause team kill damage.
- Team kill damage should now forgive properly.
- Added hud indicators for CTF flag status.
- IP address added to server log file when someone connects.
- Entity func_wall added for demolition gametype.
- Entity target_effect added for demolition gametype.
- Ability to ban people for a given duration of time added.
- New server cvar "g_teamkillBanTime" which specifies the number of minutes you are banned for after being autokicked for team killing (default 5 minutes).
- New server cvar "g_voteKickBanTime" which specifies the number of minutes you are banned from the server after being vote kicked (default 0).
- Guns will no longer glow white in RMG fog when detail textures are on.
- Pause when clients join a team has been fixed.
- Servers will now exclude color-coding when sorting in the in-game browser
- Jump action should jump off ladders properly now
- Next and prev weapons (mousewheel by default) will now double as zoom in and zoom out when in zoom mode (can be turned off)
- Death messages now include the weapon name that did the killing
Soldier Of Fortune II Retail Patch & Linux Server v1.01
Single Player:
- Fixed rotating brushes to load/save properly.
- Fixed several NPC animation issues where the AI would become stuck reloading, firing while leaning, or picking up weapons.
- Fixed kam3 navpoint bug.
- Fix for player dying for no apparent reason in shop6.
- Fix for col8 occasionally not ending.
- Allow editing and saving of navpoints so Modders can make SP levels.
- 3-button mouse w/o mousewheel will now work.
- NPCs have a difficult time seeing you when you are crouched or prone in tall grass. They will still, however, investigate the nearby area the player was last seen.
- Stun grenades have a greater affect on NPCs.
- Moving while crouching being regarded as running is now fixed
- Fixed crash in menus when background image wasn't found.
- Timegraph and mousemove graph now display blue and green lines on a black background rather than black on a black background
- Added new video card cfgs.
Multiplayer:
- Demolition gametype added.
- MP5SD weapon added.
- 4 new maps added.
- Fix for demo playback.
- RMG fixes for reliable connectivity to Linux dedicated servers.
- Small leaning bug fixed.
- MODs menu added to main screen to show list of installed MODs.
- Fix for time display in game logs.
- Exploit to get around limited enemy following was fixed.
- Buffer overrun fixed for team say in certain cubes on the raven map.
- Player will no longer slow down when walking through a puddle.
- When playing a demo back the objectives screen no longer pops up.
- "Use" key bind added for demolition gametype.
- "Drop item" key bind added to allow people to drop the flag, briefcase, or bomb.
- Should no longer be dropped off a server with "invalid pk3" message on map changes.
- Added "logfilename" server cvar to allow admins to specify the name of the qconsole.log file.
- Added "g_roundjointime" server cvar to allow the amount of time someone can join a round in progress in inf or dem.
- Added "g_suddenDeath" server cvar to allow control of whether a match should end if tied.
- Added "banip", "banclient", "banremoveip", and "banlist" server commands. New ban system allows up to 4096 bans and stores the bans in the file sof2mp.ban by default.
- Fire damage caused by walking through a fire grenade does not cause TK damage (initial blast does though).
- Gametype modders can now base their mod off another to use its entities and spawns.
- Server?s status request no longer shows the score of the client when someone is spectating them.
- Server?s status request now reports the team scores.
- Server?s status request now contains each client?s current team.
- Fire grenades don?t slow you down as much when you run through them.
- Death messages no longer disappear after a map change.
- Grenades that fall after being killed trying to throw one no longer cause team kill damage.
- Team kill damage should now forgive properly.
- Added hud indicators for CTF flag status.
- IP address added to server log file when someone connects.
- Entity func_wall added for demolition gametype.
- Entity target_effect added for demolition gametype.
- Ability to ban people for a given duration of time added.
- New server cvar "g_teamkillBanTime" which specifies the number of minutes you are banned for after being autokicked for team killing (default 5 minutes).
- New server cvar "g_voteKickBanTime" which specifies the number of minutes you are banned from the server after being vote kicked (default 0).
- Guns will no longer glow white in RMG fog when detail textures are on.
- Pause when clients join a team has been fixed.
- Servers will now exclude color-coding when sorting in the in-game browser
- Jump action should jump off ladders properly now
- Next and prev weapons (mousewheel by default) will now double as zoom in and zoom out when in zoom mode (can be turned off)
- Death messages now include the weapon name that did the killing
Soldier Of Fortune II Retail Patch & Linux Server v1.01