Onyx_00 writes that the 1.2 beta patch for Goldrush, a multiplayer modification for Soldier of Fortune 2 is out!
New in version 1.2:
Added: g_allowColoredTeamNames (0 = off, 1 = on) Default = 0
Added: g_allowEnemyNames (0-1) Default = 0 (off) -> If set to 1 the names of enemies will be shown in teamgames
Added: g_allowAutoUnderFire (0-1) Default = 1 (on) -> Under certain circumstances players shout "under fire"
Added: g_allowBotsDoTaunts (0-1) Default = 1 (on) -> Bots can do a BIT of voicetaunting (like hahaha, woo, etc)
Fixed: Playernames weren't shown in FFA games, fixed now
Fixed: Subway Gold (invisible brush in blue base - near flag for cctf)
Fixed: Jungledust (fixed bad brush + expanded bases for sabo)
Fixed: Vertigo Gold (fix some places where players can get stuck)
Added: Added support for INF and DEM in Vertigo Gold
Added: New gametype based on INF: Infinite Infiltration (interval respawn, case recovery, buzz sound)
Added: New gametype based on INF: Escape (red team must pickup their briefcase and bring it to the escape point)
Fixed: No more teamscores during warmup (SOF2 bug)
Fixed: bot_minplayers works properly now (adds automatically bots is # of real players - Fixed: Bots again navigate better through the maps and use some weapons better (knives, nades, barjonet, etc)
Fixed: Bots can plant bombs now in SABO
Fixed: The coughing sounds in LASTMAN have been replaced by a buzzing sound (more helpfull to locate other player)
Fixed: ELIM now can be played with both pickups and outfits
Fixed: Crosshairs now also change color (friends/enemies) in spec/ghost mode, when following another player in 1P view
Fixed: Updated the manual a bit
Download SOF2 - Goldrush Public Beta 1.2
Added: g_allowColoredTeamNames (0 = off, 1 = on) Default = 0
Added: g_allowEnemyNames (0-1) Default = 0 (off) -> If set to 1 the names of enemies will be shown in teamgames
Added: g_allowAutoUnderFire (0-1) Default = 1 (on) -> Under certain circumstances players shout "under fire"
Added: g_allowBotsDoTaunts (0-1) Default = 1 (on) -> Bots can do a BIT of voicetaunting (like hahaha, woo, etc)
Fixed: Playernames weren't shown in FFA games, fixed now
Fixed: Subway Gold (invisible brush in blue base - near flag for cctf)
Fixed: Jungledust (fixed bad brush + expanded bases for sabo)
Fixed: Vertigo Gold (fix some places where players can get stuck)
Added: Added support for INF and DEM in Vertigo Gold
Added: New gametype based on INF: Infinite Infiltration (interval respawn, case recovery, buzz sound)
Added: New gametype based on INF: Escape (red team must pickup their briefcase and bring it to the escape point)
Fixed: No more teamscores during warmup (SOF2 bug)
Fixed: bot_minplayers works properly now (adds automatically bots is # of real players - Fixed: Bots again navigate better through the maps and use some weapons better (knives, nades, barjonet, etc)
Fixed: Bots can plant bombs now in SABO
Fixed: The coughing sounds in LASTMAN have been replaced by a buzzing sound (more helpfull to locate other player)
Fixed: ELIM now can be played with both pickups and outfits
Fixed: Crosshairs now also change color (friends/enemies) in spec/ghost mode, when following another player in 1P view
Fixed: Updated the manual a bit
Download SOF2 - Goldrush Public Beta 1.2