Looking for the smackdown on Sharp's latest 16" offerings? Check out G3D's latest foray and comments regarding it's D-SUB video quality, 2D imaging, resolution scaling - and oh so much more.
As you may know, all LCD monitors have a "native resolution", as they have a set number of pixels. You can't go higher, and going lower forces the monitor to stretch the image out amongst the pixels, which will obviously cost you some image quality. Now, if you're quite the gamer, then you'll know that a handful of games use a resolution of 1280x960 as opposed to 1280x1024. Why? Good question. In fact, the question should be, "Why isn't 1280x960 the standard resolution?" It should be."
As you may know, all LCD monitors have a "native resolution", as they have a set number of pixels. You can't go higher, and going lower forces the monitor to stretch the image out amongst the pixels, which will obviously cost you some image quality. Now, if you're quite the gamer, then you'll know that a handful of games use a resolution of 1280x960 as opposed to 1280x1024. Why? Good question. In fact, the question should be, "Why isn't 1280x960 the standard resolution?" It should be."