Shadow of the Tomb Raider: PC Graphics Benchmark Review

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The Guru of 3D published a review on the Shadow of the Tomb Raider: PC Graphics Benchmark A quote from the article:
We've been very busy with all kinds of embargo reviews lately, hence a review that was pending is this performance overview of Tomb Raider, 2018. We check out the all-new Shadow of the Tomb Raider for the PC and test it with many graphics card. We'll also look deeper into DX11 and DX12 performance as this game on the PC might actually be the very first PC game with a properly implemented DirectX 12 API. Probably the delay that was for the better as day-1 patches changed a thing or two, as well as the latest AMD and NVIDIA driver optimizations, are in full effect.

While we will be testing with the new GeForce RTX cards as well, the game, unfortunately, does not have Raytracing features enabled. Once that happens we are going to add an extra chapter in this review to update you guys on the performance effect of that on the new RTX cards. This PC version was optimized in cooperation with Nvidia, SotTR is part of the GameWorks program. Thus, in the game, things like HBAO+ ambient occlusion can be found again. As mentioned, Shadow of the Tomb Raider will also support raytracing on the new GeForce RTX graphics cards using Turing technology. Also, deep-learning AA, DLSS will be implemented but is not yet present.
 Shadow of the Tomb Raider: PC Graphics Benchmark Review