This just in from Dave Baumann at Beyond3D The Table of Contents for the upcoming ShaderX 2 3D techniques and programming book has been published. The authors of ShaderX 2 are comprised of many industry luminaries from both the hardware and software side, including the familiar names of our own Kristof Beets and Beyond3D's developer stalwart Dean Calver.
The book covers many topics from rendering of specific effects to DirectX9 HLSL programming, however of note are the contributions from the PowerVR employees, which are: "Deferred Shading with Multiple Render Targets", "Introduction to the vs_3_0 and ps_3_0 Shader Models", "Cloth Animation with Pixel and Vertex Shader 3.0" and "Rendering Voxel Objects with ps_3_0".
The book covers many topics from rendering of specific effects to DirectX9 HLSL programming, however of note are the contributions from the PowerVR employees, which are: "Deferred Shading with Multiple Render Targets", "Introduction to the vs_3_0 and ps_3_0 Shader Models", "Cloth Animation with Pixel and Vertex Shader 3.0" and "Rendering Voxel Objects with ps_3_0".