ShaderMark 2.0 is a DirectX 9.0 pixel shader benchmark. All pixel and vertex shader code is written in Microsoft?s High Level Shading Language. ShaderMark provides the possibility to use different compiler targets + advanced options.
What's new or changed in v2.1?
it's now free for all, no limited shareware version anymore reduced cpu + driver overhead through redundant render state filtering GPU performance optimized resource allocation support for shader model 2_b and 3_0 nearly all shaders undergone changes and fixes testing of >2_0 shaders dynamic pixel shader flow control testing floating point texture filtering performance testing multiple render target performance testing multiple shader test mean square error (MSE) calculation in the image quality test - hardware rasterizer vs. Microsoft reference rasterizer
Shadermark 2.1
it's now free for all, no limited shareware version anymore reduced cpu + driver overhead through redundant render state filtering GPU performance optimized resource allocation support for shader model 2_b and 3_0 nearly all shaders undergone changes and fixes testing of >2_0 shaders dynamic pixel shader flow control testing floating point texture filtering performance testing multiple render target performance testing multiple shader test mean square error (MSE) calculation in the image quality test - hardware rasterizer vs. Microsoft reference rasterizer
Shadermark 2.1