Seven Kingdoms: Ancient Adversaries is a real-time strategy (RTS) game that enables players to compete against up to six other kingdoms allowing players to conquer opponents by defeating them in war (with troops or machines), capturing their buildings with spies, or offering opponents money for their kingdom.
Seven Kingdoms: Ancient Adversaries is a real-time strategy (RTS) game that enables players to compete against up to six other kingdoms allowing players to conquer opponents by defeating them in war (with troops or machines), capturing their buildings with spies, or offering opponents money for their kingdom.
Seven Kingdoms made departures from the traditional real-time strategy model of "gather resources, build a base and army, and attack" set by other RTS games. The economic model resembles a turn-based strategy game more than the traditional "build-workers, and harvest-resources" system in games such as Command & Conquer, StarCraft, and Age of Empires.
The game features an espionage system that allows players to train and control spies individually, who each have a spying skill that increases over time. The player is responsible for catching potential spies in their kingdom. Inns built within the game allow players to hire mercenaries of various occupations, skill levels, and races. Skilled spies of enemy races are essential to a well-conducted espionage program. The player can bolster their forces by grabbing a skilled fighter or give one's factories, mines, and towers of science a boost by hiring a highly skilled professional. For instance, having a skilled Persian general can make capturing and keeping a Persian village much easier.
The diplomacy system within the game is akin to a turn-based game allowing players to offer proposals to another party that they can choose to accept or reject. Each kingdom has a reputation, and one suffers a penalty for declaring war on a kingdom with a high reputation - making a player's people more likely to rebel and more susceptible to bribery. Diplomatic actions include making war, proposing an alliance or friendship treaty, buying food, exchanging technologies, offering tribute/aid, and forging trade agreements. A ranking system allows all players to gauge their allies' and enemies' relative military and economic strengths, making alliances against the stronger players a natural option.
There's everything you need from the main screen for new and old players alike. Jump right into single-player, multi-player, or training. There's even an encyclopedia available. A lot is going on in Seven Kingdoms: Ancient Adversaries that will keep any RTS fan playing for hours.
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