RivaTuner is the most powerful tweaking utility for NVIDIA display adapters running under Windows 98 / Windows 98 SE / Windows ME / Windows 2000 and Windows XP. The purpose of this utility is to give you access to the many undocumented features of the Detonator drivers.
Minor bugfixes:
Fixed 'out of free disk space' related database builder crash.
Fixed RMB styled context help handler for toolbar buttons under Windows 9x
What's new:
Full Detonator 30.30 support. Added databases for the Detonator 29.80 and 30.30 for both Windows 9x and Windows 2000/XP.
Added Direct3D anisotropic filtering optimization options for NV25 based boards for the Detonator 30.30 and higher. Now you may limit the maximum degree of anisotropy on per-texturing stage level and boost anisotropic filtering performance in the many applications without major impact on image quality.
Added AnisoBoosterOGL patch script for the Detonator 28.90 and higher. This patch script allows to boost the OpenGL anisotropic filtering performance optimization algorithm, which has been introduced in the Detonator 28.90. By default the OpenGL driver uses sophisticated polygon rejection algorithm and disables anisotropic filtering for certain textures, filtered by non-primary TMUs, when the driver detects that it has no major image quality impact. Unfortunately, this algorithm is ignored in the applications, which can override default degree of anisotropy. The algorithm is also totally ignored on Quadros.
AnisoBoosterOGL patch removes all these limitations and allows to extend the range of applications and boards, which can gain boost from the performance optimization mode. The patch script also allows the OpenGL driver to use the polygon rejection algorithm for the primary texture mapping unit too and boost anisotropic filtering by up to 10% with no major image quality impact. Improved protection against inexperienced users. Now RivaTuner tracks changes in Windows startup registry key and displays warning message when a user tries to move/rename RivaTuner's folder after configuring RivaTuner's startup settings.
Revised low level overclocking code for NV2x GPUs, slightly revised DLL reset code. Video refresh is now disabled before resetting the DLL in order to avoid visual artifacts when using Normal/High/Maximum clock frequency generation accuracy modes. Also, now RivaTuner doesn't reset DLL when using 'Low (safest)' clock frequency generation accuracy mode.
Improved low level refresh overrider's compatibility with Unreal Engine based games due to CDS_FULLSCREEN flag usage. Added refresh overrider mode control. Now the users can switch between performance/blend/compatibility refresh override modes, which provide different levels of compatibility and cause different performance hits.
Improved uninstaller. NVStrap driver can be also uninstalled now with /U command line switch.
Read our interview with the programmer Download RivaTuner 2.0 RC 11.1
Fixed 'out of free disk space' related database builder crash.
Fixed RMB styled context help handler for toolbar buttons under Windows 9x
What's new:
Full Detonator 30.30 support. Added databases for the Detonator 29.80 and 30.30 for both Windows 9x and Windows 2000/XP.
Added Direct3D anisotropic filtering optimization options for NV25 based boards for the Detonator 30.30 and higher. Now you may limit the maximum degree of anisotropy on per-texturing stage level and boost anisotropic filtering performance in the many applications without major impact on image quality.
Added AnisoBoosterOGL patch script for the Detonator 28.90 and higher. This patch script allows to boost the OpenGL anisotropic filtering performance optimization algorithm, which has been introduced in the Detonator 28.90. By default the OpenGL driver uses sophisticated polygon rejection algorithm and disables anisotropic filtering for certain textures, filtered by non-primary TMUs, when the driver detects that it has no major image quality impact. Unfortunately, this algorithm is ignored in the applications, which can override default degree of anisotropy. The algorithm is also totally ignored on Quadros.
AnisoBoosterOGL patch removes all these limitations and allows to extend the range of applications and boards, which can gain boost from the performance optimization mode. The patch script also allows the OpenGL driver to use the polygon rejection algorithm for the primary texture mapping unit too and boost anisotropic filtering by up to 10% with no major image quality impact. Improved protection against inexperienced users. Now RivaTuner tracks changes in Windows startup registry key and displays warning message when a user tries to move/rename RivaTuner's folder after configuring RivaTuner's startup settings.
Revised low level overclocking code for NV2x GPUs, slightly revised DLL reset code. Video refresh is now disabled before resetting the DLL in order to avoid visual artifacts when using Normal/High/Maximum clock frequency generation accuracy modes. Also, now RivaTuner doesn't reset DLL when using 'Low (safest)' clock frequency generation accuracy mode.
Improved low level refresh overrider's compatibility with Unreal Engine based games due to CDS_FULLSCREEN flag usage. Added refresh overrider mode control. Now the users can switch between performance/blend/compatibility refresh override modes, which provide different levels of compatibility and cause different performance hits.
Improved uninstaller. NVStrap driver can be also uninstalled now with /U command line switch.
Read our interview with the programmer Download RivaTuner 2.0 RC 11.1