Raystorm have released a new Realtime Raytracing benchmark software that can bring your PC to it's knees. check out this cool screenshot
So we started about 3 years ago with "Realtime Raytracing". Of course everything is software rendering, where we come to the main problem of this engine, the processor speed (and memory speed) has to be very high, for a good speed at a resolution of 512x384 you would need at least and AMD-Athlon at 1300Mhz. But processors will get faster and faster, so i think the time works for us.
Of course 3D-Accelerators get faster too, and have new features, but one day a polygon would be smaller than a pixel on your screen. When that day will come, there is absolutely no reason to use polygon routines. So we decided to use platonic solids combined with boolean algebra and raytracing.
Download Raystorm Realtime Raytracing benchmark
So we started about 3 years ago with "Realtime Raytracing". Of course everything is software rendering, where we come to the main problem of this engine, the processor speed (and memory speed) has to be very high, for a good speed at a resolution of 512x384 you would need at least and AMD-Athlon at 1300Mhz. But processors will get faster and faster, so i think the time works for us.
Of course 3D-Accelerators get faster too, and have new features, but one day a polygon would be smaller than a pixel on your screen. When that day will come, there is absolutely no reason to use polygon routines. So we decided to use platonic solids combined with boolean algebra and raytracing.
Download Raystorm Realtime Raytracing benchmark