PowerVR Series 5 Is A PixelShader 3.0 VPU

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If still another proof was required that the in-development PowerVR Series 5 (Series 3 = KYRO I/II/SE, Series 4 = finished, but never hit store shelves because of STMicro's omission as a chip manufacturer) VPU actually equals a Pixel and Vertex Shader 3.0 capable hardware piece then PowerVR Technologies - a division of Imagination Technologies Ltd. - has revealed that fact alone by some new developer relations 3D demo examples. This puts PowerVR technically on the same level with the upcoming next-gen accelerators ATI R420 and Nvidia's NV40. We can (safely) assume that the new techdemos are pinpointing in which direction PowerVR has tuned their VPU development process. The company also seems to have extended the "deferred rendering" (deferred rendering technology dramatically increases the efficiency of the 3D engine for maximum performance beyond standard z-culling technology. By maximizing effective bandwidth, deferred rendering does not leave extreme gamers short during peak 3D performance levels) concept to "deferred shading" and this to an extent where they are able to present a working demo of it. Now where do you run PS 3.0 demos on? PS 3.0 capable hardware... Cloth - Cloth Animation with VS_3_0 and PS_3_0 Voxels - Voxel Rendering with PS_3_0 Deferred Shading Deferred Shading with Multiple Render Targets