Yep now we're up to the US version. Here's the download link. But be warned it's a hefty 39 mb download! The readme.txt can be found under Read More...
*** OPERATION FLASHPOINT ULTIMATE UPGRADE 2 README *** 13th September 2001 REQUIRED: FULL AND ORIGINAL VERSION OF OPERATION FLASHPOINT. NEW FEATURES * Steering wheel Force Feedback.
* iFeel mouse force feedback support.
* Joystick axis configuration.
* Joystick support.
* Pixel shader (1.0) used during night rendering.
* AT3 (BMP missile) is guided manually (when not locked).
* Configuration for zoom on right mouse button.
* Rifle recoil to force feedback effect conversion.
* Multiplayer mission wizard.
* Dedicated server support.
* Dedicated server command #shutdown.
* Dedicated server command #reassign.
* MP, Anticheat: Config integrity verification.
* MP, Anticheat: Exe integrity verification.
* Additional program parameters - port=... - password=...
IMPROVEMENTS * Damper effects on car wheels is stronger and better visible.
* Improved: Squad verification is processes on background and no longer causes server to wait.
* Server display design.
* Context.bin contains more info about process memory.
* Tank climbing on very steep hills (45-60%).
* User actions enabled also for AI units.
* Squad validation on server is now processed asynchronously.
* Turret response to aiming quicker.
* MGun recoil effect was too strong, it was weakened.
* Temporary directory on server in now Tmp instead of Tmp.
* Multiplayer session description.
* MP code.
CODE FIXES * Fixed: Lens-flares are no longer colored in night vision.
* Fixed: Night vision with HW T&L has no longer colored areas near light.
* Fixed: Bad state of main menu (no background cutscene). Happens after disconnect from multiplayer game started with command "-connect" or -host.
* Fixed: AI not attacking on weapon-less targets.
* Fixed: Crew leg position after mounting vehicle on the hillside.
* Fixed: M2 static gun was visible on tank rada.
* Fixed: fire weapon effects in multiplayer.
* Fixed: Discrepancy between conditions for getting in and automatical eject.
* Fixed: Landing autopilot now work for all planes both on Everon and Malden.
* Fixed: Random crash caused occasinally by helicopter flying in formation.
* Fixed: occasional random crash after unit destroyed.
* Fixed: Night landscape lighting (terrain was black sometimes even directly undeer lamppost).
* Fixed: Unit repeats ask for support.
* Fixed: Boat gunner zoom is now limited.
* Fixed: Apache Hellfires disappers from pylons after release.
* Fixed: Texture mapping on flags (about 1/8 of texture was skipped).
* Fixed: Incorrect texture source (like JPG file not loaded) crashes.
* Fixed: drag & drop empty item in listbox disabled.
* Fixed: Right mouse buttom always zoomed regardless of the controls customization.
* Fixed: Initial state of ammunition was bad on gunner's computer.
* Fixed: bug in function "removeAction".
* Fixed: score does not work if squad id entered.
* Multiplayer - Fixed: Ammo reload by gunner in MP (sabot / heat switching).
* Multiplayer - Fixed: changes of weapons in briefing are sent over network in MP.
Official AddOn Weapon * AH64 "Apache"
* HMMWV
*Ch47-D "Chinook"
* iFeel mouse force feedback support.
* Joystick axis configuration.
* Joystick support.
* Pixel shader (1.0) used during night rendering.
* AT3 (BMP missile) is guided manually (when not locked).
* Configuration for zoom on right mouse button.
* Rifle recoil to force feedback effect conversion.
* Multiplayer mission wizard.
* Dedicated server support.
* Dedicated server command #shutdown.
* Dedicated server command #reassign.
* MP, Anticheat: Config integrity verification.
* MP, Anticheat: Exe integrity verification.
* Additional program parameters - port=... - password=...
IMPROVEMENTS * Damper effects on car wheels is stronger and better visible.
* Improved: Squad verification is processes on background and no longer causes server to wait.
* Server display design.
* Context.bin contains more info about process memory.
* Tank climbing on very steep hills (45-60%).
* User actions enabled also for AI units.
* Squad validation on server is now processed asynchronously.
* Turret response to aiming quicker.
* MGun recoil effect was too strong, it was weakened.
* Temporary directory on server in now Tmp instead of Tmp.
* Multiplayer session description.
* MP code.
CODE FIXES * Fixed: Lens-flares are no longer colored in night vision.
* Fixed: Night vision with HW T&L has no longer colored areas near light.
* Fixed: Bad state of main menu (no background cutscene). Happens after disconnect from multiplayer game started with command "-connect" or -host.
* Fixed: AI not attacking on weapon-less targets.
* Fixed: Crew leg position after mounting vehicle on the hillside.
* Fixed: M2 static gun was visible on tank rada.
* Fixed: fire weapon effects in multiplayer.
* Fixed: Discrepancy between conditions for getting in and automatical eject.
* Fixed: Landing autopilot now work for all planes both on Everon and Malden.
* Fixed: Random crash caused occasinally by helicopter flying in formation.
* Fixed: occasional random crash after unit destroyed.
* Fixed: Night landscape lighting (terrain was black sometimes even directly undeer lamppost).
* Fixed: Unit repeats ask for support.
* Fixed: Boat gunner zoom is now limited.
* Fixed: Apache Hellfires disappers from pylons after release.
* Fixed: Texture mapping on flags (about 1/8 of texture was skipped).
* Fixed: Incorrect texture source (like JPG file not loaded) crashes.
* Fixed: drag & drop empty item in listbox disabled.
* Fixed: Right mouse buttom always zoomed regardless of the controls customization.
* Fixed: Initial state of ammunition was bad on gunner's computer.
* Fixed: bug in function "removeAction".
* Fixed: score does not work if squad id entered.
* Multiplayer - Fixed: Ammo reload by gunner in MP (sabot / heat switching).
* Multiplayer - Fixed: changes of weapons in briefing are sent over network in MP.
Official AddOn Weapon * AH64 "Apache"
* HMMWV
*Ch47-D "Chinook"