OpenGL Cel Shading Demo

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Just spotted this posted at Beyond3d by Dave Baumann.

Delphi3D has posted and OpenGL Cel Shading (or 'Toon Rendering') demo using GL_ARB_vertex_program and GL_ARB_fragment_program. Dephi says that "The demo renders object outlines by performing an edge detection filter in image space. The "cel shading" look is achieved with simple vertex lighting combined with a dependent texture read. The demo also uses a shadow map for shadowing. A GeForce FX or Radeon 9500 or better is required to run the demo.

Download OpenGL Cel Shading Demo