Thanks to MikeC over at Nvnews.net for the info:
Was checking out the forum and see that a new thread on anisotropic texture filtering has surfaced. The thread contains a link to a listing of visual demonstrations that compare anisotropic filtering on NVIDIA's NV3x (GeForce FX) to ATI's R3x0 (Radeon) under OpenGL.
Was checking out the forum and see that a new thread on anisotropic texture filtering has surfaced. The thread contains a link to a listing of visual demonstrations that compare anisotropic filtering on NVIDIA's NV3x (GeForce FX) to ATI's R3x0 (Radeon) under OpenGL.