A big thanks to Matt Burris over at 3DGPU for the Info.
We have a response straight from NVIDIA addressing the recent storm that popped up last night regarding Half-Life 2, dismal DirectX 9 performance, and allegations made by Gabe Newell. Here's what they had to say: Over the last 24 hours, there has been quite a bit of controversy over comments made by Gabe Newell of Valve at ATIs Shader Day.
During the entire development of Half Life 2, NVIDIA has had close technical contact with Valve regarding the game. However, Valve has not made us aware of the issues Gabe discussed.
We're confused as to why Valve chose to use Release. 45 (Rel. 45) - because up to two weeks prior to the Shader Day we had been working closely with Valve to ensure that Release 50 (Rel. 50) provides the best experience possible on NVIDIA hardware.
For More Info Warp2 ..... 3DGPU
We have a response straight from NVIDIA addressing the recent storm that popped up last night regarding Half-Life 2, dismal DirectX 9 performance, and allegations made by Gabe Newell. Here's what they had to say: Over the last 24 hours, there has been quite a bit of controversy over comments made by Gabe Newell of Valve at ATIs Shader Day.
During the entire development of Half Life 2, NVIDIA has had close technical contact with Valve regarding the game. However, Valve has not made us aware of the issues Gabe discussed.
We're confused as to why Valve chose to use Release. 45 (Rel. 45) - because up to two weeks prior to the Shader Day we had been working closely with Valve to ensure that Release 50 (Rel. 50) provides the best experience possible on NVIDIA hardware.
For More Info Warp2 ..... 3DGPU