Nvidia SpeedTree Demo Using Cg

Published by

Nvidia's developer website has released a new demo called SpeedTree, which was developed using their Cg high level shader language.

Interactive Data Visualization (IDV), a developer of real-time nature tools for film, video and game developers, is also debuting its Cg-enabled SpeedTree product line during SIGGRAPH 2002. By rapidly integrating Cg into their OpenGL graphics engine in the days following Cg availability, IDV was able to deliver compelling special effects, such as realistic swaying trees, adjustable wind, dynamic shadows and running water on a very tight development schedule. Download Nvidia SpeedTree Demo Using Cg