NVIDIA GeForce RTX Ray Tracing In Battlefield V Explored Pre And Post Patch

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HotHardware published NVIDIA GeForce RTX Ray Tracing In Battlefield V Explored Pre And Post Patch A quote from the article:
The much anticipated, and sometimes controversial, next installment in the Battlefield franchise is here. There are many aspects to the game, like the World War II setting for example, which have gamers questioning whether or not we need yet another FPS set in the same era in history, especially in light of last year's Call of Duty WWII. The thing that has had most of us tech enthusiasts waiting with baited breath, however, is the chance to finally see NVIDIA's GeForce RTX real-time Ray Tracing effects live, in an actual game. Battlefield is indeed the first publicly available game to use these new DXR/RTX effects and it's exciting to finally see new technology employed, beyond the standard rasterized graphics we've been used to all these years...
 NVIDIA GeForce RTX Ray Tracing In Battlefield V Explored Pre And Post Patch