NVIDIA ForceWare 70 and 75 MIP Boundary Shimmering with GeForce 7800 GT and GTX

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Join me as I discuss how anisotropic texture filtering works, before moving on to investigating what's up in the current drivers, followed by a look at what NVIDIA has done in a very recent driver build to fix one of their user-selectable quality modes. Finally, I'll round things off with a chat about NVIDIA's filtering choices and what to expect in the future from the major IHVs.

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