Futuremark today announced a new patch for 3DMark03 with build 340. Futuremark claims that parts of the program code have been reprogrammed so that specific 3DMark03 optimizations in current drivers will not work anymore. 3DMark03 specific optimizations in drivers are against run rules of 3DMark03, because they invalidate the performance measurement results and thus make it impossible to compare performances of different hardware. A list of drivers that have been tested - and confirmed to produce valid 3DMark03 scores - has been published on Futuremark's website. Technical Details Associated with the New Patch:
Patch changes the program's build number to 340; Maximum point sprite size is now limited to 256x256 instead of the maximum supported by the hardware; Incorporates new version of the Entech library (used to detect the clock frequency of the graphics chip core and memory); Provides more detailed and accurate system information and improved detection of hyperthreaded CPUs The patch can be found here. (5.40MB)
Patch changes the program's build number to 340; Maximum point sprite size is now limited to 256x256 instead of the maximum supported by the hardware; Incorporates new version of the Entech library (used to detect the clock frequency of the graphics chip core and memory); Provides more detailed and accurate system information and improved detection of hyperthreaded CPUs The patch can be found here. (5.40MB)