Never Winter Nights Interview!

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Gamezone has a nice interview with Trent Oster, the game?s producer up & running. Personally I really look forward to this game as the module based stories. NWN was often misconceptively taken as an massive online title but the single player experience will be just as strong. Watch out for the cool editing tools and watch out for excellent TC's and MOD's! Here's a snip from the interview: Read More... Q: With such a rich tradition of role-playing fantasy games, each of which seems to get better graphically and plot-wise than the one before it, what advances will Neverwinter Nights bring to the fore to separate it or make it unique from other BioWare titles? Trent: The largest advance Neverwinter Nights brings to the table is the toolset. With the NW Toolset, players can easily create high-quality content, and then, if they wish, later share that content with other players. No feature in Neverwinter Nights will have the same impact as the toolset, which is even more powerful than the system that we used to create Baldur?s Gate and Baldur?s Gate II. NWN (Neverwinter Nights) will push the genre as a single player game, with the player controlling a single character through an amazing story, and it will push the genre as a multiplayer game, as the first truly story-based multiplayer role playing game. As well, NWN will push the genre in graphics and environmental immersion. The powerful, 3D Aurora engine gives us atmosphere and emotion in environments, which we could only dream about in the past. As you walk through an environment, your torch lights the immediate area, shadows sweep across the walls, and creatures run at the edge of your vision. In short, we are pushing every aspect of computer role-playing games as far as current technology allows. Gamezone interview