3D Center has posted an article looking into Multisampling Anti-Aliasing, which evaluates the methods used by ATi and Nvidia! the article is nearly a year old ,as it was just recently translated to English from German!
Today, we'd like to pick apart a rather special topic: multisampling anti-aliasing. The basics were touched upon in an older article (that hasn't been translated yet). Today we'll get to the bottom of it. We'll quickly run through some prerequisite information, but won't go into too much detail there. We hope that the article is still comprehensible.
This topic is by no means just theory, it's implemented in actual, purchasable hardware. First we examine the multisampling procedures used by GeForce3, 4 Ti and FX, later we'll look at the multisampling of the Radeon line (Radeon 9500 or higher).
Multisampling Anti-Aliasing: A Closeup View
Today, we'd like to pick apart a rather special topic: multisampling anti-aliasing. The basics were touched upon in an older article (that hasn't been translated yet). Today we'll get to the bottom of it. We'll quickly run through some prerequisite information, but won't go into too much detail there. We hope that the article is still comprehensible.
This topic is by no means just theory, it's implemented in actual, purchasable hardware. First we examine the multisampling procedures used by GeForce3, 4 Ti and FX, later we'll look at the multisampling of the Radeon line (Radeon 9500 or higher).
Multisampling Anti-Aliasing: A Closeup View