Gamespy have posted part 3 from David Kushner's upcoming book, as ID puts the finishing touches on what is one of the landmark games in the industry.
GameSpy takes a three-day journey through chapter nine -- The Coolest Game -- of David Kushner's forthcoming book. This chapter chronicles DOOM's development, from John Romero's wickedly evil demon designs to Carmack's late-night marathons testing multiplayer to the final moment id's Jay Wilbur uploaded the shareware version and released it upon the world. Along with the exclusive, we've managed to roundup an interview with author David Kushner; another with John Romero, Tom Hall, Jay Wilbur, Sandy Peterson, and Mike Wilson; and have assembled our own retrospective of id's games.
GameSpy takes a three-day journey through chapter nine -- The Coolest Game -- of David Kushner's forthcoming book. This chapter chronicles DOOM's development, from John Romero's wickedly evil demon designs to Carmack's late-night marathons testing multiplayer to the final moment id's Jay Wilbur uploaded the shareware version and released it upon the world. Along with the exclusive, we've managed to roundup an interview with author David Kushner; another with John Romero, Tom Hall, Jay Wilbur, Sandy Peterson, and Mike Wilson; and have assembled our own retrospective of id's games.