The Guru of 3D published a review on the LG 34UM67 AMD FreeSync Monitor
A quote from the article:
In this article slash review we will test out the 579 EURO / 599 USD costing FreeSync compatible LG 34UM67 (a 34-inch 2560x1080 monitor) screen. AMD tackled stutter and tearing while gaming using a different approach, if you create a setup with the right combination. The LG 34UM67 is a truly lovely looking and supaaah wide IPS monitor with great image quality.LG 34UM67 AMD FreeSync Monitor Review @ Guru3D
So ya'll know that when NVIDIA announced GSync shortly thereafter AMD realized that they already had something similar available hidden and harbored deeply as a technology with a purpose for laptops. To jump onto that bandwagon AMD figured, hey if we can get manufacturers to offer monitor support that can chew on a dynamic refresh-rate and develop FreeSync into a VESA standard then you would get the same experience as GSYNC offers, but at lower cost as you do not need an expensive GSYNC module - right? So the graphics card is running a dynamic device that outs its frames in a varying FPS, the problem is that your monitor has a static refresh-rate (Hz), these two don't really match together. To gain the maximum out of your graphics card you can turn off VSYNC on your monitor but that will result into multiple rendered images per shown frame, the overlapping difference is what you guys see as screen tearing. With VSYNC activated a somewhat similar thing happens as the graphics cards tries to stay as close to 60 FPS as possible, however if incapable of sustaining 60 FPS or Hz, you can see an effect that we call soft sync stuttering. Soft sync stuttering is relative, honestly. Screen tearing however is just a nasty thing. So the biggest culprit is tearing. Considering that the hardcore FPS gamer obviously wants extremely high FPS, and for these frag-masters the alternative is simply disabling VSYNC. However if you have that same 35 FPS framerate on 60 Hz, you'd see visible screen tearing. Heck, this is why framerate limiters are so popular as you try to sync each rendered frame in line with your monitor refresh rate. But yeah, these are the main reasons for all sorts of screen anomalies. Ever since the start of the 3D graphics revolutions, we simply got used to these sync stutters and/or screen tearing. To compensate we have been purchasing extremely fast dedicated graphics cards to be to be able to match that screen refresh rate as close as possible. Over the years the industry tried to solve problems like vsync stutter or tearing basically in two ways. The first way is to simply ignore the refresh rate of the monitor altogether, and update the image being scanned to the display in mid cycle. This you guys all know and have learned as "VSync Off Mode" and is the default way most FPS gamers play. If you however freeze the display to one 1 Hz, this is what you will see, the epiphany of graphics rendering evil, screen-tearing. We have taken this for granted many years, screen-tearing and VSYNC stutters, but anno 2015 there now are solutions for it.