Just Cause 3 Review

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Overclockers Club published a review on the Just Cause 3 A quote from the article:
Does it fully live up to my expectations from Just Cause 2? Not quite and that is mainly for three reasons. The first is the quirk with the missiles needing to be spam-clicked. While I do not hold that quirk against the game on its own, it is enough of a wrinkle to miss the totality of my hope. The second is how some things are locked behind the mods, especially some of the tether enhancements. By the time I had unlocked the mods that gave additional tethers, and importantly stronger tethers, I had already found my groove and felt no desire to change it during fights. Of course now I can go back and replay select military bases and experiment as I wish, without hurting my progression, but having some of that sooner would have been nice. Finally, the planted explosives you have an unlimited supply of take long enough to place that I found their use to be limited, at least during open combat.
 Just Cause 3 Review @ OCC