GaySpy check's out John Carmack's Chats about tech and design decisions behind DOOM 3, as well as the state of games development at this years E3 Show! Here's a snip.
Amidst the noise and bustle of the Expo, it was a relief to get into the relative quiet of a conference room. On stage sat John Carmack, id Software co-founder and arguably the most influential gaming graphics programmer in the world. He was there to talk about DOOM 3, as part of a public interview hosted by Newsweek technology editor N'gal Croal, but DOOM 3 was only part of the discussion. During his hour-and-a-half talk, Carmack touched on the problems associated with building graphically intense titles, the time needed to create modern content, challenges faced by small developers, and even eclectic topics such as rocketry or creating an online "metaverse."
Amidst the noise and bustle of the Expo, it was a relief to get into the relative quiet of a conference room. On stage sat John Carmack, id Software co-founder and arguably the most influential gaming graphics programmer in the world. He was there to talk about DOOM 3, as part of a public interview hosted by Newsweek technology editor N'gal Croal, but DOOM 3 was only part of the discussion. During his hour-and-a-half talk, Carmack touched on the problems associated with building graphically intense titles, the time needed to create modern content, challenges faced by small developers, and even eclectic topics such as rocketry or creating an online "metaverse."