Raven Software's Kenn Hoekstra has updated his .plan with word that they have released some editing tools for their Quake3 engine powered action title, Star Wars: Jedi Knight II - Jedi Outcast. It weighs in at 4megs and includes the following:
JK2Radiant - The map editor. MD3View - Model viewer for .md3 format models ModView - Model viewer for .glm (Ghoul2) format model ShaderEd2 - The shader editor/viewer sof2map - The map compiler, you will not be using this directly, JK2Radiant uses this. carcass - the glm model compiler (uses car files) converts root.xsi to model.glm Assimilate - edits car files Max4ToolsXSIImporter.dli - a plugin for Max4 to load and save xsi files (note carcass requires no spaces in your path so you may have to move the files to build a model!) Download from 3DGamers