Iron Harvest Review

Published by

Windows Central posted a review on the Iron Harvest A quote from the article:
Iron Harvest's alt-history setting shows a lot of promise, and the campaign is worth a play for the storytelling alone. But is that good enough to overshadow the issues with RTS fundamentals?

Iron Harvest, developed by KING Art Games and published by Deep Silver, has arrived in all its steaming mechanical glory for a 1.0 release after years of work. This real-time strategy (RTS) game blends alternate post-WWI history with tactical gameplay, all set in a world created by artist Jakub Różalski. This "1920+" timeline is compelling, offering up unique characters and heroes as they live in a war-filled reality dominated by enormous mechs that make short work of the infantry of this era. I previewed Iron Harvest almost six months ago, noting that there was still some work to be done. Does it live up to the hype now that it's been fully released?
  Iron Harvest Review