Codemasters has released an upgrade patch version v1 for Innerloops tactical shooter IGI2: Covert Strike. The update mainly focuses on netcode and adds a new multiplayer map while about one dozen bugs are ironed out. It's also accompanied by an updated dedicated Win32 server. Updates are available for UK and Nordic versions of IGI2.
Fixes: Removed 'CD-authentication failed' messages on clients. Fixed bug in weapon system causing network overload (unable to spawn, unable to change weapon). Possible to specify alternative network config files when starting server. See MP-README.txt for details. Fixed a spawn bug preventing players from sending new spawn requests if they were initially denied spawning. Fixed problem with being thrown out from the terrain when sliding. Fixed limiting of view-angle when lying down. Fixed bug that left one player with no weapon when 2 players simultaneously tried to pick up a weapon. Fixed Mission Complete credit, always showed server local player in listen mode. Fixed so dead players don't stand up where they died if respawning while they are in the death sequence. Fixed so weapons don't get stuck some times with autofire after dead. Fixed so bomb don't explode many times with laggy network. Fixed so players can't fire while disarming bomb. Removed player-corpses' knife-slashes which killed other players. Added the display of servername to score-screen. Enabled players who join after Obj1 is completed to disarm planted bomb. Download