Heaven Benchmark 2.1

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Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine™ engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies.
Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine™ engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies.

This product is distributed completely free of charge.

Features:

Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL
Comprehensive use of tessellation technology
Advanced SSAO (screen-space ambient occlusion)
Volumetric cumulonimbus clouds generated by a physically accurate algorithm
Simulation of changing light conditions
Dynamic sky with light scattering
Interactive experience with fly/walk-through modes

Hardware Tessellation
The distinguishing feature of the benchmark is hardware tessellation, a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that games gain drastically detailed and more elaborated look almost free of charge in terms of performance.

There are three tessellation modes available in this version of the benchmark:

Moderate Mode
This mode is targeted to provide reasonable performance on a wide range of DX11 hardware.

Normal Mode
Default mode available in the benchmark shows optimal quality-to-performance ratio. That's the way to achieve prominent visual difference with hardware tessellation technology.

Extreme Mode
It is designed to meet the perspectives of the next series of DX11-capable hardware pushing up the tessellation level to the extreme in the next 1-2 years.
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