Half-Life 2, Source Engine, Source Dedicated Server Update Released

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Half-Life 2, Source Engine and Source Dedicated Server updates are available and will be applied automatically when Steam is restarted. The changes include: Source Engine

Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing. Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing Minor optimization to the world renderer and world collision Minor optimization to the way that asynchronous sound files are loaded Optimized the way that sounds were loaded that are trigged by acting sequences Optimization to reduced the number of times model sequences are iterated on per frame Fixed rcon packet bug that was accepting negative packet lengths Fixed rcon server failing on server restart

Half-Life 2

Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2

Linux Server

Added "-pidfile" command line argument to output a pid file on startup

Condition Zero

Fixed "Your server is out of date Please update and restart" error

STEAM