PC.IGN have thrown up their latest Half-Life 2 article in which they get to play Half-Life 2, Valve Software's first person shooter at last Saturday's G-Phoria event.
I found that most of the objects that were placed throughout the depot, such as bottles, crates or other items could be picked up or interacted with, although I had to be careful about carrying or throwing some things around. For instance, I accidentally bounced a bottle off of a table and it careened towards a Combine soldier, who immediately switched on his shock stick. The Combine soldiers (those odd-looking figures with the "full cranial gas masks") seemed much more aggressive once you were behind the keyboard instead of passively watching video. They had no problem pushing you around and directing you completely out of their way.
This was especially highlighted in the town square area, which was ringed by cameras observing the citizens of the city as they walked through security checkpoints. I tried to approach one nameless guy sitting on a bench and was pushed away by one of the soldiers. Getting a sense that I shouldn't be near that particular individual, I figured I might want to try to follow some of the people entering the checkpoints. As they approached the force fields blocking off the exits of the square, they raised their hands and a light flashed green before they passed through the shimmering wall.
Half-Life 2 at G-Phoria
I found that most of the objects that were placed throughout the depot, such as bottles, crates or other items could be picked up or interacted with, although I had to be careful about carrying or throwing some things around. For instance, I accidentally bounced a bottle off of a table and it careened towards a Combine soldier, who immediately switched on his shock stick. The Combine soldiers (those odd-looking figures with the "full cranial gas masks") seemed much more aggressive once you were behind the keyboard instead of passively watching video. They had no problem pushing you around and directing you completely out of their way.
This was especially highlighted in the town square area, which was ringed by cameras observing the citizens of the city as they walked through security checkpoints. I tried to approach one nameless guy sitting on a bench and was pushed away by one of the soldiers. Getting a sense that I shouldn't be near that particular individual, I figured I might want to try to follow some of the people entering the checkpoints. As they approached the force fields blocking off the exits of the square, they raised their hands and a light flashed green before they passed through the shimmering wall.
Half-Life 2 at G-Phoria