Team Radeon has just published an in-depth guide to Vertical Synchronization, Triple Buffering, and Temporal Anti-Alias.
Since the beginning of time, man has been asking many seemingly unanswerable questions. What is vertical synchronization (V-Sync) and how does it work? What exactly does temporal anti-alias (TAA) really mean? How does triple buffering (TB) operate? How are all of these mysteries connected? Like the crop circles that once confounded, observances of such terms brought conjecture and reasoning?but also some uncertainty. But also like the crop circles, there is a purely logical solution behind them all; these solutions are merely obscured by misdirection.
Guide to Vertical Synchronization, Triple Buffering, and Temporal Anti-Alias
Since the beginning of time, man has been asking many seemingly unanswerable questions. What is vertical synchronization (V-Sync) and how does it work? What exactly does temporal anti-alias (TAA) really mean? How does triple buffering (TB) operate? How are all of these mysteries connected? Like the crop circles that once confounded, observances of such terms brought conjecture and reasoning?but also some uncertainty. But also like the crop circles, there is a purely logical solution behind them all; these solutions are merely obscured by misdirection.
Guide to Vertical Synchronization, Triple Buffering, and Temporal Anti-Alias