GTA V performance review: tested with 23 GPUs

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Hardware.Info posted GTA V performance review: tested with 23 GPUs A quote from the article:
Around two months ago, the PC version of GTA V was released at long last. Where owners of a PlayStation 3 or an Xbox 360 have been able to play this game since September 2013, PC gamers had to wait no less than nineteen months for their turn. Admittedly, GTA V for PC is much more than just a simple console port: the game's graphics have been upgraded substantially, and as a result, the game looks much better on PC than it does on any console. Assuming you have the right graphics card, that is. As you're no doubt used to by now, we've once again extensively tested which graphics card you need to play this game with all bells and whistles enabled. 23 graphics cards, 3 resolutions, and 2 quality presets: everything you need to know!

Those who compare GTA V for PC with the original Xbox 360 and PS3 versions may have a hard time believing they're looking at the same game, and even compared to the Xbox One and PlayStation 4 versions that were released near the end of last year, there are some substantial differences. First of all, there's the available resolutions: on the two modern consoles, GTA V runs at the Full HD resolution (1080p) at 30 fps. When using a PC, you can of course play in higher resolutions, including WQHD or even Ultra HD / 4K, and at higher framerates to boot. No matter what console players may claim: 60 fps does result in a much smoother gaming experience than 30 fps!

Because the GPUs incorporated in gaming PCs are typically much more powerful than those found in consoles, other things have been adjusted as well. For starters, the PC version uses far more detailed textures. Furthermore, the distance at which objects will be rendered has been increased significantly: where the Xbox One and the PlayStation 4 already feature double the draw distance of the last generation version, the PC version will render objects that are even further away. Numerous 3D effects have been enhanced as well: water looks more realistic, tessellation is used more generously to give objects more detail, there are more reflections, and the settings also contain a city density slider, which allows you to configure how busy the streets of Los Santos will end up being. Rendering more people and cars requires more processing power, but does result in a better looking and more realistic game. Unlike the console versions, the PC version offers support for up to three displays and ? for the small amount of people who have invested in them ? also offers support for 3D monitors.
 GTA V performance review: tested with 23 GPUs @ Hardware.Info