Going Medieval Preview

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OCC posted a review on the Going Medieval P A quote from the article:
Time does pass in *Going Medieval*, along with the four seasons that will present appropriate challenges to the settlers, including heat waves and cold snaps. For the preview I was able to play to the end of the first Winter, which is one year of in-game time or 48 in-game days, as each season lasts for twelve days. I decided to do two playthroughs, with the first being a Standard run, with occasional enemy raids, and then the second a Peaceful run lacking in enemies. (The default difficulty was Easy, so I left it there.) I did capture these playthroughs, as was allowed for this preview, but it is very important to remember this build does have known bugs in it. If you look at the videos you will likely see some but they should not cause you any concern because they will be fixed. None of the bugs I ran into were very significant either, at least in my opinion.
  Going Medieval Preview