Godot 4.5 Dev 1 released
The first development snapshot of Godot 4.5 is now available for testing. The update encompasses various bug fixes, the majority of which will be backported to version 4.4 in a stable release, 4.4.1, scheduled for next week. The release features enhancements including a "Mute Game" toggle, which enables developers to mute audio during editor testing, the removal of preloaded resources as UID, support for multiple remote nodes at runtime, and a restructured TileMapLayer system.The update encompasses enhancements in 2D usability, a fix for 3D issues, support for animations, the scene_changed signal, functionality for loading and saving DDS images, improvements to the debugger, documentation, and the editor. Additionally, it introduces drag-and-drop capabilities into array property editors and replaces UID and surface upgrade tools with universal alternatives. The update encompasses enhancements in export options, GDExtension, GDScript, GUI, particle jitter, porting, rendering, and scripting.
Godot 4.5 Dev 1 released
A new software update is available: Godot 4.5 Dev 1 released