Godot 4.4.1 released

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A new software update is available: Godot 4.4.1 released

Godot 4.4.1 released

Godot Engine 4.4.1 has been released to address the remaining and newly reported regressions impacting users who have upgraded to version 4.4. This release addresses security vulnerabilities in the mbedTLS third-party library. It is highly advisable to update for any game utilizing networking functionality. A total of 58 contributors provided approximately 125 fixes for this release, with several significant changes emphasized in bold. Significant updates encompass the correction of RemoteTransform3D to consistently utilize global rotation when use_global_coordinates is enabled, resolution of animation-related console errors and crashes in the cleanup code for PhysicalBoneSimulator3D, adjustments to audio settings for interactive music streams as meta streams, and the rectification of AudioEffectPitchShift problems when pitch_scale is configured to 1.

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