Godot 4.4.1 RC 2 released

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A new software update is available: Godot 4.4.1 RC 2 released

Godot 4.4.1 RC 2 released

The second release candidate for Godot 4.4.1 has been released for testing, focused on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. The release candidate includes fixes for 3D, animation, core, editor, export, GDScript, GUI, input, physics, plugins, porting, rendering, and XR. The most notable changes in this second release candidate include fixing RemoteTransform3D to always use global rotation, fixing console errors and crashes in cleanup code for PhysicalBoneSimulator3D, using a single RNG instance for FileAccessEncrypted IV generation, making EditorProperty and its child EditorProperty behave like sibling nodes when handling mouse events, creating .uid files for detected new files, changing the root node transform warning to only show up for position, and fixing use after free in the editor inspector section cleanup.

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