The Guru of 3D published a review on the Gigabyte GeForce RTX 2080 GAMING OC 8G
A quote from the article:
Gigabyte is outing their GeForce RTX series graphics cards as well, in this review we look at their brand new GeForce RTX 2080, and in specific the GAMING OC 8G edition. Armed with tensor and raytracing processors this model comes slightly tweaked in the clock frequency. Next to that is has been armed with a feisty WINDFORCE 3X Cooling System.Gigabyte GeForce RTX 2080 GAMING OC 8G Review
We've already covered a lot of new technology as the Turing architecture of the new GPUs offers a fundamental change in the graphics card arena as, next to your normal shading engine, NVIDIA has added RT (Raytracing) cores, as well as Tensor (AI) cores into the new GPUs, and these are active. Is Turing the start of the next 20 years of gaming graphics? Well, that all depends on the actual adoption rate in the software houses, with the guys and girls that develop games. A dozen or so RTX games are in development and a dozen or so announced titles will make use of deep learning DLSS utilizing the Tensor cores. For the new RTX series, it's mostly about Raytracing though. So welcome to a long row of RTX reviews. We start off with the reference cards and will follow with the AIB cards as, for whatever reason, NVIDIA figured it to be an okay thing for them to launch everything at once. First a quick recap of what's tested in this article, a bit of architecture and then we'll dive into real-world testing of course. Starting November 20th of the year 2018 you will see two products become available, a GeForce RTX 2070 will follow later in October. The GeForce RTX 2080 then; this graphics card series will not have the full shader count and GPU as the 2080 Ti, in fact, it even has its own GPU called the TU104. This card will get 2944 shader processors (also referred to as Stream or Cuda cores) active based on that TU104 GPU running a base clock of 1515 MHz with Boost frequencies running upwards to 1800 MHz. The TU104 chip contains six GPCs, 48 SMs, and eight 32-bit memory controllers (256-bit total). Each SM includes 64 shader processors, 256 KB register file, 96 KB L1 data cache/shared memory cache, and four texture units. The full TU104 chip contains 13.6 Billion transistors and includes 3072 shader processors, 368 Tensor Cores, and 48 RT Cores. So yes, the RTX 2080 is cut down. One x8 NVLink link is activated providing 25 GB/sec of bandwidth in each direction (50 GB/sec total bandwidth). Keep in mind that the clocks and TDPs will be different here and there, AIB partners obviously have different factory tweaked products. The GDDR6 memory will get tied to a 256-bit bus, and depending on the clock frequency, we are looking at 448 GB/sec. It is a product that will start at 699 USD for the AIB partner products, and 799 for the Founders editions. This product will have a 225 Watt TDP. Will the 2080 rip a hole on that FPS ceiling? Well, let's find out and also show you a trick or two on Raytracing and DLSS, of course.