Our German bro's over at ComputerBase.de have found a new optimization for anisotropic filtering in ForceWare 65.62, nVidia has added an option to their control panel! Here's a translation by Google.
yesterday we notices, there is a new optimization to admire in the driver menu, those the names ?Anisotropic SAM-polarizes Optimization? carries In contrast to optimization trilinear filter, which diminishes the really trilinear filtered volume strongly, and which anisotropic MipMap level optimization, which considers all further texture stages except the basis texture only with bilinearem filter, as ATi before-made it, works this optimization more subtly. Loud nVidia one has might assume so an optimization however already by far in former times, because already the all first Intellisample implementation in also as nV30 admitted chip of the GeForce FX5800 should the used number of Textursamples, which one still notices with the naked eye in motion quality-increasing, to a minimum reduce.
ForceWare 65.62 Optimization
yesterday we notices, there is a new optimization to admire in the driver menu, those the names ?Anisotropic SAM-polarizes Optimization? carries In contrast to optimization trilinear filter, which diminishes the really trilinear filtered volume strongly, and which anisotropic MipMap level optimization, which considers all further texture stages except the basis texture only with bilinearem filter, as ATi before-made it, works this optimization more subtly. Loud nVidia one has might assume so an optimization however already by far in former times, because already the all first Intellisample implementation in also as nV30 admitted chip of the GeForce FX5800 should the used number of Textursamples, which one still notices with the naked eye in motion quality-increasing, to a minimum reduce.
ForceWare 65.62 Optimization