Wccftech takes a look at the Firewall Zero Hour
A quote from the article:
Multiplayer action is still a genre that has yet to be fully explored in the virtual reality space. Sony has tried before with RIGS, but for those that want a more tactical approach to their firefights, not many other options have presented themselves. Modeled loosely upon the successes of Rainbow Six: Siege, First Contact Entertainment have tried to capture the essence of tight corridors and intense gunfights within PlayStation VR in their first title for the platform: Firewall Zero Hour.Firewall Zero Hour Review
The crux of Firewall Zero Hour (and rather the only competitive mode available to players at launch) is in the form of Attacking/Defending a laptop objective in the Multiplayer Contracts mode. Two teams of four Operators face off on opposite sides of the battlefield; Attackers must breach the firewall from one of two randomly generated locations and initiate a data transfer on a sensitive laptop while Defenders need to use every tool at their disposal to prevent this from happening. In a similar fashion to Counter-Strike’s infamous de_dust2, attackers only get credit for their win if they can successfully complete the data transfer (just like defusing a planted bomb in CS) as just wiping out the enemy team won’t initiate the win. Defenders can secure a win for themselves just by wiping out the enemy team, but it’s important to lay down fortifications such as Signal Jammers or Door Blockers just in case they can’t finish the job.