A new revision of our 3D GameGauge performance test suite has been a long time coming. We all know that most of the current games used as benchmarks are getting very long in the tooth. Quake 3, although a great engine that can still power compelling games, is perhaps the poster child of a basic problem: we've been using the same games to test for far too long, and many new and powerful 3D features capable of being processed by our high-speed PCs and graphics boards are not being utilized.
3DGameGauge 3.0 Debuts @ ExtremeTech.com