DXVK 2.6.1 released

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Philip Rebohle has officially released DXVK 2.6.1, introducing a range of bug fixes and enhancements aimed at improving overall performance and compatibility for users. This latest version addresses several critical issues, including those related to sparse buffer utilization, bugs with RTSS, challenges faced by Intel's ANV graphics driver, and problems linked to RADV.

Key improvements in DXVK 2.6.1 include enhancements to render pass efficiency specifically for tiling GPUs, better handling of display modes on unconventional monitor setups, and resolutions to various bugs affecting the SDL3 backend in dxvk-native. Additionally, compatibility issues with MSVC builds on older CPUs have been resolved, and several minor issues that previously led to Vulkan validation errors have been fixed.

Notable changes in the release are as follows:
- The removal of problematic sparse buffer usage introduced in DXVK 2.6, which had caused instability on AMD Vega GPUs and others, although this may lead to increased memory usage in some games.
- Workarounds for RTSS bugs that caused incorrect overlay rendering with sRGB formatted Vulkan swapchains.
- Fixes for visual issues in certain Unity Engine games on Nvidia hardware related to multisample resolves.
- A workaround for an Intel ANV driver issue that misrendered terrain in games like Assassin's Creed Origins, which has since been addressed in Mesa 25.0.3.
- Resolutions for hangs on RDNA4 GPUs due to RADV issues, with a reminder to keep drivers updated.

Other fixes include improved performance for specific games like Hitman 2, which experienced poor CPU-bound performance, and issues with UI performance in LEGO Batman and LEGO Indiana Jones. Furthermore, a crash on Windows in Need For Speed: Most Wanted (2005) has been worked around.

As DXVK continues to evolve, users can expect further optimizations and bug fixes, enhancing their gaming experience on Vulkan-compatible games. For more details and to access the release, visit the official DXVK repository

DXVK 2.6.1 released

Philip Rebohle has announced the release of DXVK 2.6.1, featuring various bug fixes and enhancements. The release resolves issues related to sparse buffer utilization, RTSS bugs, Intel ANV challenges, and RADV issues. This update enhances render pass efficiency for tiling GPUs, addresses display mode handling on uncommon monitor configurations, and resolves issues with the SDL3 backend in dxvk-native. This update addresses compatibility issues with MSVC builds on older CPUs and resolves minor issues that may lead to Vulkan validation errors in uncommon situations.

DXVK 2.6.1 released @ Linux Compatible